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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Darklands took almost three years to make and cost three million dollars, which was a very large sum for video game development at the time. [1] According to the manual, "Darklands would have been impossible without the faith and vision of the management of MicroProse Software. We originally underestimated the time, complexity and cost of the ...
Dark Lands is the third game by Mingle Games. It was preceded by Save the Birds and Dwarven Hammer.The former was a success while the latter was a failure. After Dwarven Hammer, the developers decided to stop making video games that they believed to be popular and instead to focus on games that they would play.
This is the largest of all temperate (non-tropical) seeds. Poisonous. Calatola Calatola costaricensis: Metteniusaceae: 3 inches long by two inches wide. 7 cm long by 5 cm wide. [30] Provision tree, Guiana chestnut Pachira aquatica: Kapok family (Bombacaceae) Squarish seeds to 2.4 inches on a side. Squarish seeds to 6.1 cm. on a side. [31 ...
Extensive moorland in the Desert of Wales. Moorland or moor is a type of habitat found in upland areas in temperate grasslands, savannas, and shrublands and montane grasslands and shrublands biomes, characterised by low-growing vegetation on acidic soils.
Existing forest biomes declined, and grasslands became much more widespread. It is known that grasslands have existed in Europe throughout the Pleistocene (the last 1.8 million years). [ 9 ] Following the Pleistocene ice ages (with their glacials and interglacials ), grasslands expanded in the hotter, drier climates, and began to become the ...
Desert farming is the practice of developing agriculture in deserts. As agriculture depends upon irrigation and water supply, farming in arid regions where water is scarce is a challenge. However, desert farming has been practiced by humans for thousands of years. In the Negev, there is evidence to suggest agriculture as far back as 5000 BC. [1]
The Cheltenham Badlands in Caledon, Ontario are an example of badlands produced by poor farming practices. In the early 1900s, the area was used for agricultural purposes, predominantly cattle grazing. Agricultural use ceased by 1931 and natural recovery of the majority of the property began. [10]