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  2. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.

  3. Modern elementary mathematics - Wikipedia

    en.wikipedia.org/wiki/Modern_elementary_mathematics

    Most teachers now use games in elementary classrooms, and most children in developed countries play learning games at home. Computer games with intrinsically mathematical game mechanics can help children learn novel topics. More extrinsic game mechanics and gamification can be used for time and task management, fluency, and memorization ...

  4. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    The James Paul Gee Learning Games Awards were created in 2020 to apply Gee's theories to the identification and judging of learning game design. Gee's book is used in Kimon Keramidas' [9] argument explaining the learning processes of gamers. Some of the schema and elements that are used in game designing can be analogously used as "frameworks ...

  5. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  7. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    Fanfare Software, JumpStart Games: JumpStart: 1994 Lola Panda: BeiZ Ltd. Lola Panda: 2012-2014 Math Blaster! Davidson & Associates: Mathematics Blaster Learning System: 1983 Math for the Real World: Davidson and Associates: Mathematics N/A 1997 Meister Cody: Kaasa health CODY Assessment: N/A 2013 Number Munchers: Minnesota Educational Computing ...

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  9. Problem Solving Through Recreational Mathematics - Wikipedia

    en.wikipedia.org/wiki/Problem_Solving_Through...

    Problem Solving Through Recreational Mathematics is based on mathematics courses taught by the authors, who were both mathematics professors at Temple University. [1] [2] It follows a principle in mathematics education popularized by George Pólya, of focusing on techniques for mathematical problem solving, motivated by the idea that by doing mathematics rather than being told about its ...