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Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...
Lag (video games) Leecher (computing) Let's Play; Level (video games) Licensed game; Life (video games) Line of sight (video games) Longplay (video games) Loot (video games) Loot box; Ludonarrative dissonance
Video game terminology (6 C, 164 P) Pages in category "Game terminology" ... Conversation games; Glossary of cue sports terms; E. Elemental tetrad; G. Game ...
Glossary of tables game terms; V. Glossary of video game terms This page was last edited on 11 September 2024, at 00:59 (UTC). Text is available under the Creative ...
The Konami Code references the cheat code used in certain 80s video games made popular by the game “Contra.” The code would provide users with secret advantage to make gameplay easier.
A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting or story of the game or its medium of play, but by the way the player interacts with the game. [1]
Players of the game of Go often use jargon to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages. Many of these terms have been borrowed from Japanese, mostly when no short equivalent English term could be found. This ...
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