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  2. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    Define game states; Simulate audio environments; Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

  3. FMOD - Wikipedia

    en.wikipedia.org/wiki/FMOD

    The FMOD sound system is supplied as a programmer's API and authoring tool, similar to a digital audio workstation. FMOD consists of the following technologies: FMOD Studio - An audio creation tool for games, designed like a digital audio workstation. Succeeds FMOD Designer. FMOD Studio run-time API - A programmer API to interface with FMOD Studio.

  4. Mumble (software) - Wikipedia

    en.wikipedia.org/wiki/Mumble_(software)

    To realise this, Mumble sends each player's in-game position to players in the same game with every audio packet. Mumble can gather the information needed to do this in two ways: it either reads the needed information directly out of the memory of the game or the games provide it themselves via the so-called link plugin interface.

  5. Discord can beat Steam at its own game with a curated store - AOL

    www.aol.com/news/2018-08-10-discord-game-store...

    The Discord homepage doesn't mince words. "It's time to ditch Skype and TeamSpeak," it says in large white letters, just above buttons to download or open Discord, a video game-centric chat ...

  6. CRI Middleware - Wikipedia

    en.wikipedia.org/wiki/CRI_Middleware

    CRI ADX is a streamed audio format which allows for multiple audio streams, seamless looping and continuous playback (allowing two or more files to be crossfaded or played in sequence) with low, predictable CPU usage. The format uses the ADPCM framework.

  7. TeamSpeak - Wikipedia

    en.wikipedia.org/wiki/TeamSpeak

    The first public release of the TeamSpeak 3 SDK [7] was on June 5, 2008, with the integrated solution in the MMO game Vendetta Online. [8] Open beta of TeamSpeak 3 was released on December 9, 2009. [ 9 ] [ 10 ] Open beta was closed on August 10, 2011 and replaced with TeamSpeak 3.0.0 Final, which was the first stable release of TeamSpeak 3.

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  9. Miles Sound System - Wikipedia

    en.wikipedia.org/wiki/Miles_Sound_System

    Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output.