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  2. Four glasses puzzle - Wikipedia

    en.wikipedia.org/wiki/Four_glasses_puzzle

    Four glasses or tumblers are placed on the corners of a square Lazy Susan.Some of the glasses are upright (up) and some upside-down (down). A blindfolded person is seated next to the Lazy Susan and is required to re-arrange the glasses so that they are all up or all down, either arrangement being acceptable, which will be signalled by the ringing of a bell.

  3. Mathematical game - Wikipedia

    en.wikipedia.org/wiki/Mathematical_game

    A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. [1] [verification needed] [clarification needed] Often, such games have simple rules and match procedures, such as tic-tac-toe and dots and boxes. Generally, mathematical games need not be conceptually intricate to involve deeper ...

  4. Three cups problem - Wikipedia

    en.wikipedia.org/wiki/Three_cups_problem

    Another way of looking is that, at the start, 2 cups are in the "right" orientation and 1 is "wrong". Changing 1 right cup and 1 wrong cup, the situation remains the same. Changing 2 right cups results in a situation with 3 wrong cups, after which the next move restores the original status of 1 wrong cup.

  5. Water pouring puzzle - Wikipedia

    en.wikipedia.org/wiki/Water_pouring_puzzle

    Starting state of the standard puzzle; a jug filled with 8 units of water, and two empty jugs of sizes 5 and 3. The solver must pour the water so that the first and second jugs both contain 4 units, and the third is empty.

  6. KWL table - Wikipedia

    en.wikipedia.org/wiki/KWL_table

    The KWL chart was created by Donna Ogle in 1986. [2] A KWL chart can be used for all subjects in a whole group or small group atmosphere. The chart is a comprehension strategy used to activate background knowledge prior to reading and is completely student centered. The teacher divides a piece of chart paper into three columns.

  7. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    Design of series protagonist Blasternaut from 1987 to 1999. The series began with the 1983 title Math Blaster! released for the Apple II and Atari 8-bit computers.The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990.