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Harry Potter for Kinect received an aggregated score of 54 out of 100 on Metacritic based on 15 reviews, indicating "mixed or average" reviews. [7] GameTrailers said the minigames are boring and too rigidly designed. [2] 4Players called the game "very brief and unspectacular", they didn't like how the magic gesture system worked. [8]
Xbox Live Vision is a webcam accessory that was developed as an accessory for the Xbox 360 video game console. It was announced at E3 2006 and was released in North America on September 19, 2006, Europe and Asia on October 2, 2006, and Japan on November 2, 2006.
Harry Potter and the Chamber of Secrets: EA Games: Certain objects have no graphics while there is a frames-per-second issue. [5] [15] Harry Potter and the Goblet of Fire: Electronic Arts [5] Harry Potter and the Prisoner of Azkaban: EA Games: An occasional hard lock occurs when switching to cut scenes.
The Harry Potter video games are a series of video games based on the Harry Potter novel and film series originally created by English author J. K. Rowling. Many of the Harry Potter-inspired video games are tie-ins to the film adaptations of the same name. There are multiple distinct versions for individual games.
Drivers have been created to make it work with many computer operating systems, however, Linux [11] is the only OS that has drivers installed yet no official drivers have been offered by Namtai, Logitech, or Sony for Microsoft Windows, macOS, or Linux. The type of driver required depends on the model of the EyeToy camera.
Download QR code; Print/export ... This category includes articles on video games for the Microsoft Xbox 360 or Xbox One video game consoles that ... Harry Potter for ...
PC, PS3, Xbox 360 SEGA GoldenEye 007: Wii Activision 2011 Rio: THQ Disney Universe: PC, PS3, Xbox 360, Wii Disney Interactive Studios GoldenEye 007 Reloaded: PS3, Xbox 360 Activision 2012 Harry Potter for Kinect: Xbox 360 Warner Bros. Interactive Entertainment: 007 Legends: PC, Xbox 360, PS3, Wii U: Activision Final Game
Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.