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Final Fantasy; 4-Player Extra, which covered multiple four-player games on the NES. Nintendo ceased production of these bimonthly Strategy Guides due to a lack of important game releases in the pre-holiday seasons of the year.
Final Fantasy IV has been ported to several other platforms with varying differences. A remake, also called Final Fantasy IV, with 3D graphics was released for the Nintendo DS in 2007 and 2008. The game was re-titled Final Fantasy II during its initial release outside Japan as the original II and III had not
The Nintendo Entertainment System has a library of 1376 [a] officially licensed games released for the Japanese version, the Family Computer (Famicom), and its international counterpart, the NES, during their lifespans, plus 7 official multicarts and 2 championship cartridges. Of these, 672 were released exclusively in Japan, 187 were released ...
Final Fantasy IV, a console role-playing game originally released in 1991 for the Super NES; Final Fantasy IV (2007 video game), an enhanced 3D remake of the 1991 role-playing game originally released for the Nintendo DS; Fatal Frame: Mask of the Lunar Eclipse, a 2008 survival horror game for the Wii; Fast & Furious 4, a 2009 film
In Japan, a collector's bundle called the "Ultimate Pack" was also released, featuring a game guide, an art book called Final Fantasy IV Complete Arts, and a seventeen-track CD called Final Fantasy IV: The After Years Sounds Plus, whose final five tracks were selected by polling the members of the Japanese Square Enix community website. [4] [8]
Traditional Title Release date Developer(s) Ref. Japan North America Europe; Laser Clay Shooting System: 1973: Unreleased: Unreleased Nintendo R&D [4]Mini Laser Clay
The emotional story, iconic characters, and stunning art style are just a few reasons why "Final Fantasy VII" spawned a spinoff sequel movie, prequels, and remakes. 1998: Metal Gear Solid - IMDb ...
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.