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  2. Class arrangement - Wikipedia

    en.wikipedia.org/wiki/Class_arrangement

    Class arrangement refers to a layout of the physical setup of chairs, tables, materials in a school classroom.In most countries, this arrangement is often chosen by a paid, professional teacher with the assistance of a seating chart.

  3. Open classroom - Wikipedia

    en.wikipedia.org/wiki/Open_classroom

    An open classroom is a student-centered learning space design format which first became popular in North America in the late 1960s and 1970s, with a re-emergence in the early 21st century. [ 1 ] Theory

  4. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, [2] calls for creating a curriculum from the outset that provides: Multiple means of representation give learners various ways of acquiring information and knowledge,

  5. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]

  6. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction. It includes the prevention of disruptive behavior preemptively, as well as effectively responding to it after it happens.

  7. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Backward design is a method of designing an educational curriculum by setting goals before choosing instructional methods and forms of assessment. Backward design of curriculum typically involves three stages: [1] [2] [3] Identify the results desired (big ideas and skills) What the students should know, understand, and be able to do

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