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  2. Gambling mathematics - Wikipedia

    en.wikipedia.org/wiki/Gambling_mathematics

    The mathematics of gambling is a collection of probability applications encountered in games of chance and can get included in game theory.From a mathematical point of view, the games of chance are experiments generating various types of aleatory events, and it is possible to calculate by using the properties of probability on a finite space of possibilities.

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  4. Gambler's ruin - Wikipedia

    en.wikipedia.org/wiki/Gambler's_ruin

    In statistics, gambler's ruin is the fact that a gambler playing a game with negative expected value will eventually go bankrupt, regardless of their betting system.. The concept was initially stated: A persistent gambler who raises his bet to a fixed fraction of the gambler's bankroll after a win, but does not reduce it after a loss, will eventually and inevitably go broke, even if each bet ...

  5. Microtransaction - Wikipedia

    en.wikipedia.org/wiki/Microtransaction

    Opening these random boxes without knowing what is inside, to them, is similar to opening a present. The excitement and suspense is amplified when the experience is felt alongside friends. [ 68 ] In the UK Children's Commissioner's report, the children who played FIFA feel that opening player packs are a game within the game.

  6. St. Petersburg paradox - Wikipedia

    en.wikipedia.org/wiki/St._Petersburg_paradox

    Consequently, to understand whether a strategy operates cognitively or randomly, we need only calculate the probability of obtaining an equal or better outcome at random. In the case of the St. Petersburg paradox, the doubling strategy was compared with a constant bet strategy that was completely random but equivalent in terms of the total ...

  7. Dress to Impress (video game) - Wikipedia

    en.wikipedia.org/wiki/Dress_to_Impress_(video_game)

    Kelsey Raynor of VG247 wrote that Dress to Impress was "pretty damned good" and "surprisingly competitive". [19] Ana Diaz, for Polygon, wrote that "the coolest part" of Dress to Impress was that it "gives young people a place to play with new kinds of looks", calling it "a wild place where a diversity of tastes play out in real time every single day with thousands of players". [8]

  8. Loot box - Wikipedia

    en.wikipedia.org/wiki/Loot_box

    Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.

  9. Packet loss - Wikipedia

    en.wikipedia.org/wiki/Packet_loss

    Other full queue mechanisms include random early detection and weighted random early detection. Dropping packets is undesirable as the packet is either lost or must be retransmitted and this can impact real-time throughput; however, increasing the buffer size can lead to bufferbloat which has its own impact on latency and jitter during congestion.