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  2. Human eye - Wikipedia

    en.wikipedia.org/wiki/Human_eye

    The pupil of the human eye can range in size from 2 mm to over 8 mm to adapt to the environment. The human eye can detect a luminance from 10 −6 cd/m 2, or one millionth (0.000001) of a candela per square meter to 10 8 cd/m 2 or one hundred million (100,000,000) candelas per square meter.

  3. Persistence of vision - Wikipedia

    en.wikipedia.org/wiki/Persistence_of_vision

    Impressions of several natural phenomena and the principles of some optical toys have been attributed to persistence of vision. In 1768, Patrick D'Arcy recognised the effect in "the luminous ring that we see by turning a torch quickly, the fire wheels in the fireworks, the flattened spindle shape we see in a vibrating cord, the continuous circle we see in a cogwheel that turns with speed". [8]

  4. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    A blend of the two techniques keeps the eye fooled without unnecessary production cost. [13] Animation for most "Saturday morning cartoons" was produced as cheaply as possible and was most often shot on "threes" or even "fours", i.e. three or four frames per drawing. This translates to only 8 or 6 drawings per second respectively.

  5. Flicker fusion threshold - Wikipedia

    en.wikipedia.org/wiki/Flicker_fusion_threshold

    For the purposes of presenting moving images, the human flicker fusion threshold is usually taken between 60 and 90 Hz, though in certain cases it can be higher by an order of magnitude. [5] In practice, movies since the silent era are recorded at 24 frames per second and displayed by interrupting each frame two or three times for a flicker of ...

  6. Saccade - Wikipedia

    en.wikipedia.org/wiki/Saccade

    Trace of saccades of the human eye on a face while scanning Saccades during observation of a picture on a computer screen. A saccade (/ s ə ˈ k ɑː d / sə-KAHD; French:; French for 'jerk') is a quick, simultaneous movement of both eyes between two or more phases of focal points in the same direction. [1]

  7. Entoptic phenomenon - Wikipedia

    en.wikipedia.org/wiki/Entoptic_phenomenon

    Some examples of entoptical effects include: Floaters depiction Purkinje tree depiction. Floaters or muscae volitantes are slowly drifting blobs of varying size, shape, and transparency, which are particularly noticeable when viewing a bright, featureless background (such as the sky) or a point source of diffuse light very close to the eye.

  8. File:Schematic diagram of the human eye with English ...

    en.wikipedia.org/wiki/File:Schematic_diagram_of...

    An internationalised vector image was then created by User:Silversmith and uploaded to Commons as Image:Schematic diagram of the human eye.svg (see right). On request, this version with English annotations was created and uploaded here. Later, the text labels were made into hyperlinks pointing at relevant articles in the English Wikipedia.

  9. Eye movement - Wikipedia

    en.wikipedia.org/wiki/Eye_movement

    Eye movements are used by a number of organisms (e.g. primates, rodents, flies, birds, fish, cats, crabs, octopus) to fixate, inspect and track visual objects of interests. A special type of eye movement, rapid eye movement, occurs during REM sleep. The eyes are the visual organs of the human body, and move using a system of six muscles.